MFG Innovation Agency Annual Report Published
15.09.2011 | 20 individual “creative boxes” reflect the diversity of projects and partners
The latest annual report from MFG Innovation Agency for ICT and Media is now available hot off the press. As a learning organisation, MFG teamed up with one of its designers to construct physical creative boxes and photographed them for the annual report, thus connecting the analogue and digital worlds. Making the boxes involved gluing, cutting, painting and even sewing. A video of the creative process can be viewed at: http://bit.ly/nTTH0A. A total of 20 individual works were produced, representing MFG Innovation Agency’s creative partners and projects.
Among those featured is IT graduate Tobias Domhan from Stuttgart, who was able to spend six months working at the Demola creative laboratory in Finland thanks to MFG’s talent funding programme. While there, he developed an educational computer game in which all the action is controlled using a real guitar. Tobias Domhan’s creative box (p. 22) therefore contains an actual guitar head decorated with musical notes and characters from the guitar game.
MFG Innovation Agency also undertakes forward-looking projects in a European context. As part of the Web 2.0 further education project SVEA, MFG worked with Coleg Sir Gâr from Wales and other partners to develop a collaborative online platform and a programme of exercises to instruct trainers and seminar leaders in the use of social media tools. The digitalized blackboard and Twitter bird in Dave Howells’ creative box (p. 24) symbolise the new opportunities offered by blogs, social bookmarks and instant messaging in the vocational education and training sector.
The bilingual annual report can be requested free of charge via innovation@mfg.de, downloaded from the Publications page or browsed online at http://bit.ly/mRYvAt